2 In each of the following use your imagination to create an original sketch or drawing of something recognizable incorporating the symbol already provided.
Lateral thinking word puzzles (Answers, see pp. 169-70)
3 All ten word puzzles in this test require a degree of lateral thinking. These exercises are not to test your knowledge of word meanings, but are designed to exercise your flexibility of thought when faced with novel situations.
Several of these puzzles require what we sometimes describe as three-dimensional thought, i.e. an analysis of the puzzle before you, closer inspection of the puzzle to search for hidden patterns or meanings, and finally an exploration of the puzzle beyond its visible boundaries in your search for a solution.
There is no time limit with these puzzles. If you cannot solve them at the first attempt, do not be tempted to look straight at the answer. Instead return to the puzzle at a later time or date and have another look at the problem. It is possible that your subconscious mind has been analysing the puzzle all the while, and the answer may suddenly appear to you quickly and unexpectedly.
(i) Carolina allspice goose eggs photo opportunities bassoonists the greenhouse effect sea adders
What do the above have in common that the following do not?
bread and butter traffic cops
(ii) What letters should replace the question marks?
faithful master soldier fashioned
archery obvious rocket trident symmetrical rectify hamburger ?
Which comes next?
accolade, biography, stealthily, acropolis or wickedest?
has been placed in the wrong column?
broom hand born moon
What word should replace the question mark? hope, rail, card, find, opus or that
(vi) What do the following have in common? the Common Market peanuts the Garden of Eden plastic bags fixed costs
(vii) What letter should replace the question mark?
(viii) What do these words have in common?
herons, notes, toners, toothy
(ix) Put these words into three groups of two words each so that each pair of words has a common link.
tacit, wayfarer, elope, formal, governor, ruler
(x) What feature do the following groups of letters have in common?
LISS NERK WED ZASS EXD
The circles of your mind (Answer, see p. 171)
4 We observe symmetrical patterns every day of our lives as they occur in nature and in designs such as wallpaper or tiling. In this experiment we have created a circular symmetrical pattern of different designs of circles.
Following the ground rules already established, can you fill in all the remaining blank sections with the correct symbols to recreate the same symmetrical pattern?
Divergent ability (Scoring/analysis, see p. 172)
5 This test is based on Gestalt and Jackson's Test of
Divergent Ability, which requires the subject to name as many new uses as possible for everyday objects such as a brick or a piece of string.
Here, you are required to name up to 12 new uses for a bucket in 10 minutes. You should work strictly to the time limit otherwise your score will be invalidated.
Rebuses (Answers, see pp. 172-3)
6 A rebus is the enigmatic representation in visual form of the sounds of a name or word. Rebus is a Latin word meaning by things, indicating a coded text which can be deciphered by studying its visual display
Four examples are shown below which illustrate the type of creative thinking necessary to solve such riddles.
Now try the following, the first set of six should produce just one word answers, while the second set of 12 each represent a familiar phrase.
There is no time limit, we are simply aiming here to put your powers of creative thinking to the test. For any that you cannot solve we suggest you return to them later and have a fresh look. It is quite possible that the answer will suddenly come to you, as a result of your subconscious mind continuing to analyse the problem.
(vi) Familiar phrases
The hidden star (Answer, see p. 174) 7 Find a perfect five-pointed star in the diagram below:
Lateral thinking number puzzles (Answers, see pp. 175-7)
8 This is a set of 10 number puzzles designed to exercise your powers of lateral thinking and creativity. None of these puzzles involve anything more than just a very basic knowledge of mathematics. What they do involve, however, is an ability not to take things at face value and to be able to think sideways and look beyond what appears before you on the paper. You must explore every possibility, for example, it might be necessary to study the numbers in relationship to the diagrams in which they are presented. Above all, be prepared for the unexpected, and allow your mind to search for the unlikely and unpredictable.
There is no time limit with these puzzles. If you cannot solve them at the first attempt, do not be tempted to look straight at the answer. Instead, return to the puzzle at a later time or date and have another look at the problem as it is possible that your subconscious mind has been analysing the puzzle all the while.
(i) What number should replace the question mark?
(ii) What number should replace the question mark?
(iii) Continue this sequence to its logical conclusion.
(iv) What number should replace the question mark?
(iv) What number should replace the question mark?
(v) What numbers should replace the question marks?
(vi) What number should replace the question mark?
(vii) What number should replace the question mark?
(viii) What numbers should replace the question marks?
(ix) What arrangement of dots should appear on the missing face?
9 The object here is to interpret each of the twenty drawings in the wildest and most imaginative way you can. You may also try playing the game with other people. The wilder you think someone's suggestion is, the better it is and the more creative they are. For example, you might think that drawing number 5 is a pair of socks hanging from a washing line. But is there anything else it can be? Let your imagination run riot and see what you can come up with.
Situation puzzles (Answers, see pp. 177-8)
10 These real-life puzzles are designed to develop creative thought and problem-solving capacities. You have to use your imagination to try and arrive at an explanation for each scenario. A suggested answer is given in each case, but the main object is to come up with a plausible explanation.
Each of these situations can also be played as a game between two or more people. The situation is presented to the group, who must then try to find out what is going on by asking further questions. The person who initially presented the situation can only answer 'yes' or 'no' to questions (or occasionally 'irrelevant').
(i) A man is running along a corridor with a piece of paper in his hand. The lights flicker and the man drops to his knees and cries out in despair.
(ii) A London workman visits eight foreign countries in one day, despite having no passport, and leaves of his own accord.
iii) Two men digging a trench suddenly looked at each other angrily and started to argue. They make a phone call to their boss after which one man goes home with a smile on his face and the other continues digging, angrier than ever.
iv) Alan sat on Doris and killed her when the music stopped.
(v) Harry regularly visits his grandfather on the 14th floor of an apartment building by going to the 12th floor and walking up two flights of stairs. Last year he only took the elevator to the 11th floor.
(vi) A couple go to a movie. During the movie the husband strangles his wife. He is able to get her body home without attracting attention.
(vii) A man tells his boss, 'I had a terrible dream last night that if you take your planned flight today, your plane will crash.' 'I should fire you', said the boss, 'but in view of your concern I will let you off with a warning.'
(viii) A lady enters a store and says Pain'. The shopkeeper gives her exactly what she requires.
(ix) At the bottom of my house is a straight road. I frequently drive east along this road for 300 yards, yet when I stop, my car is still facing east.
(x) A man is sitting on the window ledge of his twenty-storey apartment block. Suddenly he jumps off, but is not injured.
Sequential patterns (Answers, pp. 178-81)
11 In each of the following decide what pattern or movement is occurring, then draw what you consider to be the missing figure to complete the pattern or sequence.
You have 45 minutes to complete the ten questions, (i)
Matchstick puzzles (Answers, see pp. 182-84) 12 (i) Change 3 matches to create 3 squares.
(ii) Change 2 matches to create 4 squares.
(iii) Change 3 matches to create 5 squares.
(iv) Change 3 matches to create 4 squares.
(v) First arrange 10 matches to equal 5.
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Command is the thing derived from reality and might. Reality without might achieves nothing. Might without reality renders wasted action. The idea of taking command teaches you to purposefully blend knowledge and actions to develop levelheaded results. This book will provide insight to command.